The four classes
Warrior, Mage, Priest and Ranger: what each one does in a fight and the first skills each learns.
Your class is chosen when you make a character and never changes. Each class learns its own skills as it levels, and owns two belief doctrines for its talents.
Warrior
Warriors are close combat fighters who like to be in the thick of battle, trading armour and reach for raw staying power. Melee. Doctrines: Guardian and War God.
Critical Hit
Taunt
Chivalry
Mage
Mages break formations from the back line. Enormous damage, almost no health, and every fight is a race to cast first. Arcane. Doctrines: Fal (fire) and Arcane (ice and defence).
Fireball
Ice Spike
Serenity
Priest
Priests keep the party standing. Healing, wound cleansing and blessings, with enough holy damage to hold their own alone. Support. Doctrines: Grace and Judgement.
Holy Light
Dedication
Shadow
Ranger
Rangers strike first and often. The fastest class in the game, hitting from the back rank before the enemy bar fills. Ranged. Doctrines: Hunt and Wind.
Focused Shot
Agility
Armor-Piercing Shot
A note on names
The Warrior's Critical Hit is a skill name, not a promise: it does not always land a critical hit. The Ranger's Critical Strike, learned later, does, and costs some HP.
